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- Mesa prototypes
- This Is a datafile for FileReplace
- Its main purpes is to find and replace all prototypes in Mesa standard files to this
- more amiga like made for using in a shared library
-
- This file reads 4 strings sourounded with double qoutes marks
- 1. fromfile
- 2. tofile if empty the fromfile is used
- 3. string to searc for if it contains \n it will be translated to <cr>
- 4. new string
-
- All text outside the qoutes is ignored.
-
- "/src/misc.c" "" "void\nglClearIndex( GLfloat c )" "__asm __saveds extern void glClearIndex(register __d0 GLfloat c )"
-
- "/src/misc.c" "" "void\nglClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )" "__asm __saveds extern void glClearColor(register __d0 GLclampf red,register __d1 GLclampf green,register __d2 GLclampf blue,register __d3 GLclampf alpha )"
- "/src/misc.c" "" "void\nglClear( GLbitfield mask )" "__asm __saveds extern void glClear(register __d0 GLbitfield mask )"
- "/src/misc.c" "" "void\nglIndexMask( GLuint mask )" "__asm __saveds extern void glIndexMask(register __d0 GLuint mask )"
-
- "/src/misc.c" "" "void\nglColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )" "__asm __saveds extern void glColorMask(register __d0 GLboolean red,register __d1 GLboolean green,register __d2 GLboolean blue,register __d3 GLboolean alpha )"
- "/src/alpha.c" "" "void glAlphaFunc( GLenum func, GLclampf ref )" "__asm __saveds extern void glAlphaFunc(register __d0 GLenum func,register __d1 GLclampf ref )"
- "/src/blend.c" "" "void glBlendFunc( GLenum sfactor, GLenum dfactor )" "__asm __saveds extern void glBlendFunc(register __d0 GLenum sfactor,register __d1 GLenum dfactor )"
- "/src/logic.c" "" "void glLogicOp( GLenum opcode )" "__asm __saveds extern void glLogicOp(register __d0 GLenum opcode )"
- "/src/polygons.c" "" "void glCullFace( GLenum mode )" "__asm __saveds extern void glCullFace(register __d0 GLenum mode )"
- "/src/polygons.c" "" "void glFrontFace( GLenum mode )" "__asm __saveds extern void glFrontFace(register __d0 GLenum mode )"
- "/src/points.c" "" "void glPointSize( GLfloat size )" "__asm __saveds extern void glPointSize(register __d0 GLfloat size )"
- "/src/lines.c" "" "void glLineWidth( GLfloat width )" "__asm __saveds extern void glLineWidth(register __d0 GLfloat width )"
- "/src/lines.c" "" "void glLineStipple( GLint factor, GLushort pattern )" "__asm __saveds extern void glLineStipple(register __d0 GLint factor,register __d1 GLushort pattern )"
- "/src/polygons.c" "" "void glPolygonMode( GLenum face, GLenum mode )" "__asm __saveds extern void glPolygonMode(register __d0 GLenum face,register __d1 GLenum mode )"
- "/src/polygons.c" "" "void glPolygonStipple( const GLubyte *mask )" "__asm __saveds extern void glPolygonStipple(register __a0 const GLubyte *mask )"
- "/src/polygons.c" "" "void glGetPolygonStipple( GLubyte *mask )" "__asm __saveds extern void glGetPolygonStipple(register __a0 GLubyte *mask )"
- "/src/vertex.c" "" "void glEdgeFlag( GLboolean flag )" "__asm __saveds extern void glEdgeFlag(register __d0 GLboolean flag )"
- "/src/vertex.c" "" "void glEdgeFlagv( const GLboolean *flag )" "__asm __saveds extern void glEdgeFlagv(register __a0 const GLboolean *flag )"
- "/src/scissor.c" "" "void glScissor( GLint x, GLint y, GLsizei width, GLsizei height )" "__asm __saveds extern void glScissor(register __d0 GLint x,register __d1 GLint y,register __d2 GLsizei width,register __d3 GLsizei height)"
- "/src/clip.c" "" "void glClipPlane( GLenum plane, const GLdouble *equation )" "__asm __saveds extern void glClipPlane(register __d0 GLenum plane,register __a0 const GLdouble *equation )"
- "/src/clip.c" "" "void glGetClipPlane( GLenum plane, GLdouble *equation )" "__asm __saveds extern void glGetClipPlane(register __d0 GLenum plane,register __a0 GLdouble *equation )"
-
- "/src/misc.c" "" "void glDrawBuffer( GLenum mode )" "__asm __saveds extern void glDrawBuffer(register __d0 GLenum mode )"
- "/src/misc.c" "" "void glReadBuffer( GLenum mode )" "__asm __saveds extern void glReadBuffer(register __d0 GLenum mode )"
- "/src/enable.c" "" "void glEnable( GLenum cap )" "__asm __saveds extern void glEnable(register __d0 GLenum cap )"
- "/src/enable.c" "" "void glDisable( GLenum cap )" "__asm __saveds extern void glDisable(register __d0 GLenum cap )"
- "/src/enable.c" "" "GLboolean glIsEnabled( GLenum cap )" "__asm __saveds extern GLboolean glIsEnabled(register __d0 GLenum cap )"
-
- "/src/get.c" "" "void glGetBooleanv( GLenum pname, GLboolean *params )" "__asm __saveds extern void glGetBooleanv(register __d0 GLenum pname,register __a0 GLboolean *params )"
- "/src/get.c" "" "void glGetDoublev( GLenum pname, GLdouble *params )" "__asm __saveds extern void glGetDoublev(register __d0 GLenum pname,register __a0 GLdouble *params )"
- "/src/get.c" "" "void glGetFloatv( GLenum pname, GLfloat *params )" "__asm __saveds extern void glGetFloatv(register __d0 GLenum pname,register __a0 GLfloat *params )"
- "/src/get.c" "" "void glGetIntegerv( GLenum pname, GLint *params )" "__asm __saveds extern void glGetIntegerv(register __d0 GLenum pname,register __a0 GLint *params )"
-
- "/src/attrib.c" "" "void glPushAttrib( GLbitfield mask )" "__asm __saveds extern void glPushAttrib(register __d0 GLbitfield mask )"
- "/src/attrib.c" "" "void glPopAttrib( void )" "__asm __saveds extern void glPopAttrib( )"
- "/src/feedback.c" "" "GLint glRenderMode( GLenum mode )" "__asm __saveds extern GLint glRenderMode(register __d0 GLenum mode )"
- "/src/context.c" "" "GLenum glGetError( void )" "__asm __saveds extern GLenum glGetError( )"
- "/src/misc.c" "" "const GLubyte *\nglGetString( GLenum name )" "__asm __saveds extern const GLubyte *glGetString(register __d0 GLenum name )"
-
- "/src/misc.c" "" "void\nglFinish( void )" "__asm __saveds extern void glFinish( )"
- "/src/misc.c" "" "void\nglFlush( void )" "__asm __saveds extern void glFlush( )"
- "/src/misc.c" "" "void glHint( GLenum target, GLenum mode )" "__asm __saveds extern void glHint(register __d0 GLenum target,register __d1 GLenum mode )"
-
- "/src/depth.c" "" "void glClearDepth( GLclampd depth )" "__asm __saveds extern void glClearDepth(register __d0 GLclampd depth )"
- "/src/depth.c" "" "void glDepthFunc( GLenum func )" "__asm __saveds extern void glDepthFunc(register __d0 GLenum func )"
- "/src/depth.c" "" "void glDepthMask( GLboolean flag )" "__asm __saveds extern void glDepthMask(register __d0 GLboolean flag )"
- "/src/depth.c" "" "void glDepthRange( GLclampd nearval, GLclampd farval )" "__asm __saveds extern void glDepthRange(register __d0 GLclampd nearval,register __d1 GLclampd farval )"
-
-
- "/src/accum.c" "" "void glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )" "__asm __saveds extern void glClearAccum(register __d0 GLfloat red,register __d1 GLfloat green,register __d2 GLfloat blue,register __d3 GLfloat alpha )"
- "/src/accum.c" "" "void glAccum( GLenum op, GLfloat value )" "__asm __saveds extern void glAccum(register __d0 GLenum op,register __d1 GLfloat value )"
-
- "/src/xform.c" "" "void glMatrixMode( GLenum mode )" "__asm __saveds extern void glMatrixMode(register __d0 GLenum mode )"
- "/src/xform.c" "" "void glOrtho( GLdouble left, GLdouble right,\n GLdouble bottom, GLdouble top,\n GLdouble nearval, GLdouble farval )" "__asm __saveds extern void glOrtho(register __d0 GLdouble left,register __d1 GLdouble right,register __d2 GLdouble bottom,register __d3 GLdouble top,register __d4 GLdouble nearval,register __d5 GLdouble farval )"
-
- "/src/xform.c" "" "void glFrustum( GLdouble left, GLdouble right,\n GLdouble bottom, GLdouble top,\n GLdouble nearval, GLdouble farval )" "__asm __saveds extern void glFrustum(register __d0 GLdouble left,register __d1 GLdouble right,register __d2 GLdouble bottom,register __d3 GLdouble top,register __d4 GLdouble nearval,register __d5 GLdouble farval )"
- "/src/xform.c" "" "void glViewport( GLint x, GLint y, GLsizei width, GLsizei height )" "__asm __saveds extern void glViewport(register __d0 GLint x,register __d1 GLint y,register __d2 GLsizei width,register __d3 GLsizei height )"
- "/src/xform.c" "" "void glPushMatrix( void )" "__asm __saveds extern void glPushMatrix( )"
- "/src/xform.c" "" "void glPopMatrix( void )" "__asm __saveds extern void glPopMatrix( )"
- "/src/xform.c" "" "void glLoadIdentity( void )" "__asm __saveds extern void glLoadIdentity( )"
-
- "/src/xform.c" "" "void glLoadMatrixd( const GLdouble *m )" "__asm __saveds extern void glLoadMatrixd(register __a0 const GLdouble *m )"
- "/src/xform.c" "" "void glLoadMatrixf( const GLfloat *m )" "__asm __saveds extern void glLoadMatrixf(register __a0 const GLfloat *m )"
-
- "/src/xform.c" "" "void glMultMatrixd( const GLdouble *m )" "__asm __saveds extern void glMultMatrixd(register __a0 const GLdouble *m )"
- "/src/xform.c" "" "void glMultMatrixf( const GLfloat *m )" "__asm __saveds extern void glMultMatrixf(register __a0 const GLfloat *m )"
-
- "/src/xform.c" "" "void glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )" "__asm __saveds extern void glRotated(register __d0 GLdouble angle,register __d1 GLdouble x,register __d2 GLdouble y,register __d3 GLdouble z )"
- "/src/xform.c" "" "void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )" "__asm __saveds extern void glRotatef(register __d0 GLfloat angle,register __d1 GLfloat x,register __d2 GLfloat y,register __d3 GLfloat z )"
-
- "/src/xform.c" "" "void glScaled( GLdouble x, GLdouble y, GLdouble z )" "__asm __saveds extern void glScaled(register __d0 GLdouble x,register __d1 GLdouble y,register __d2 GLdouble z )"
- "/src/xform.c" "" "void glScalef( GLfloat x, GLfloat y, GLfloat z )" "__asm __saveds extern void glScalef(register __d0 GLfloat x,register __d1 GLfloat y,register __d2 GLfloat z )"
-
- "/src/xform.c" "" "void glTranslated( GLdouble x, GLdouble y, GLdouble z )" "__asm __saveds extern void glTranslated(register __d0 GLdouble x,register __d1 GLdouble y,register __d2 GLdouble z )"
- "/src/xform.c" "" "void glTranslatef( GLfloat x, GLfloat y, GLfloat z )" "__asm __saveds extern void glTranslatef(register __d0 GLfloat x,register __d1 GLfloat y,register __d2 GLfloat z )"
-
-
- "/src/list.c" "" "GLboolean glIsList( GLuint list )" "__asm __saveds extern GLboolean glIsList(register __d0 GLuint list )"
- "/src/list.c" "" "void glDeleteLists( GLuint list, GLsizei range )" "__asm __saveds extern void glDeleteLists(register __d0 GLuint list,register __d1 GLsizei range )"
- "/src/list.c" "" "GLuint glGenLists( GLsizei range )" "__asm __saveds extern GLuint glGenLists(register __d0 GLsizei range )"
- "/src/list.c" "" "void glNewList( GLuint list, GLenum mode )" "__asm __saveds extern void glNewList(register __d0 GLuint list,register __d1 GLenum mode )"
- "/src/list.c" "" "void glEndList( void )" "__asm __saveds extern void glEndList( )"
- "/src/list.c" "" "void glCallList( GLuint list )" "__asm __saveds extern void glCallList(register __d0 GLuint list )"
- "/src/list.c" "" "void glCallLists( GLsizei n, GLenum type, const GLvoid *lists )" "__asm __saveds extern void glCallLists(register __d0 GLsizei n,register __d1 GLenum type,register __a0 const GLvoid *lists )"
- "/src/list.c" "" "void glListBase( GLuint base )" "__asm __saveds extern void glListBase(register __d0 GLuint base )"
-
- "/src/draw.c" "" "void glBegin( GLenum p )" "__asm __saveds extern void glBegin(register __d0 GLenum p )"
- "/src/draw.c" "" "void glEnd( void )" "__asm __saveds extern void glEnd( )"
-
- "/src/vertex.c" "" "void glVertex2d( GLdouble x, GLdouble y )" "__asm __saveds extern void glVertex2d(register __d0 GLdouble x,register __d1 GLdouble y )"
- "/src/vertex.c" "" "void glVertex2f( GLfloat x, GLfloat y )" "__asm __saveds extern void glVertex2f(register __d0 GLfloat x,register __d1 GLfloat y )"
- "/src/vertex.c" "" "void glVertex2i( GLint x, GLint y )" "__asm __saveds extern void glVertex2i(register __d0 GLint x,register __d1 GLint y )"
- "/src/vertex.c" "" "void glVertex2s( GLshort x, GLshort y )" "__asm __saveds extern void glVertex2s(register __d0 GLshort x,register __d1 GLshort y )"
-
- "/src/vertex.c" "" "void glVertex3d( GLdouble x, GLdouble y, GLdouble z )" "__asm __saveds extern void glVertex3d(register __d0 GLdouble x,register __d1 GLdouble y,register __d2 GLdouble z )"
- "/src/vertex.c" "" "void glVertex3f( GLfloat x, GLfloat y, GLfloat z )" "__asm __saveds extern void glVertex3f(register __d0 GLfloat x,register __d1 GLfloat y,register __d2 GLfloat z )"
- "/src/vertex.c" "" "void glVertex3i( GLint x, GLint y, GLint z )" "__asm __saveds extern void glVertex3i(register __d0 GLint x,register __d1 GLint y,register __d2 GLint z )"
- "/src/vertex.c" "" "void glVertex3s( GLshort x, GLshort y, GLshort z )" "__asm __saveds extern void glVertex3s(register __d0 GLshort x,register __d1 GLshort y,register __d2 GLshort z )"
-
- "/src/vertex.c" "" "void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )" "__asm __saveds extern void glVertex4d(register __d0 GLdouble x,register __d1 GLdouble y,register __d2 GLdouble z,register __d3 GLdouble w )"
- "/src/vertex.c" "" "void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )" "__asm __saveds extern void glVertex4f(register __d0 GLfloat x,register __d1 GLfloat y,register __d2 GLfloat z,register __d3 GLfloat w )"
- "/src/vertex.c" "" "void glVertex4i( GLint x, GLint y, GLint z, GLint w )" "__asm __saveds extern void glVertex4i(register __d0 GLint x,register __d1 GLint y,register __d2 GLint z,register __d3 GLint w )"
- "/src/vertex.c" "" "void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w )" "__asm __saveds extern void glVertex4s(register __d0 GLshort x,register __d1 GLshort y,register __d2 GLshort z,register __d3 GLshort w )"
-
- "/src/vertex.c" "" "void glVertex2dv( const GLdouble *v )" "__asm __saveds extern void glVertex2dv(register __a0 const GLdouble *v )"
- "/src/vertex.c" "" "void glVertex2fv( const GLfloat *v )" "__asm __saveds extern void glVertex2fv(register __a0 const GLfloat *v )"
- "/src/vertex.c" "" "void glVertex2iv( const GLint *v )" "__asm __saveds extern void glVertex2iv(register __a0 const GLint *v )"
- "/src/vertex.c" "" "void glVertex2sv( const GLshort *v )" "__asm __saveds extern void glVertex2sv(register __a0 const GLshort *v )"
-
- "/src/vertex.c" "" "void glVertex3dv( const GLdouble *v )" "__asm __saveds extern void glVertex3dv(register __a0 const GLdouble *v )"
- "/src/vertex.c" "" "void glVertex3fv( const GLfloat *v )" "__asm __saveds extern void glVertex3fv(register __a0 const GLfloat *v )"
- "/src/vertex.c" "" "void glVertex3iv( const GLint *v )" "__asm __saveds extern void glVertex3iv(register __a0 const GLint *v )"
- "/src/vertex.c" "" "void glVertex3sv( const GLshort *v )" "__asm __saveds extern void glVertex3sv(register __a0 const GLshort *v )"
-
- "/src/vertex.c" "" "void glVertex4dv( const GLdouble *v )" "__asm __saveds extern void glVertex4dv(register __a0 const GLdouble *v )"
- "/src/vertex.c" "" "void glVertex4fv( const GLfloat *v )" "__asm __saveds extern void glVertex4fv(register __a0 const GLfloat *v )"
- "/src/vertex.c" "" "void glVertex4iv( const GLint *v )" "__asm __saveds extern void glVertex4iv(register __a0 const GLint *v )"
- "/src/vertex.c" "" "void glVertex4sv( const GLshort *v )" "__asm __saveds extern void glVertex4sv(register __a0 const GLshort *v )"
-
- "/src/vertex.c" "" "void glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz )" "__asm __saveds extern void glNormal3b(register __d0 GLbyte nx,register __d1 GLbyte ny,register __d2 GLbyte nz )"
- "/src/vertex.c" "" "void glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz )" "__asm __saveds extern void glNormal3d(register __d0 GLdouble nx,register __d1 GLdouble ny,register __d2 GLdouble nz )"
- "/src/vertex.c" "" "void glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz )" "__asm __saveds extern void glNormal3f(register __d0 GLfloat nx,register __d1 GLfloat ny,register __d2 GLfloat nz )"
- "/src/vertex.c" "" "void glNormal3i( GLint nx, GLint ny, GLint nz )" "__asm __saveds extern void glNormal3i(register __d0 GLint nx,register __d1 GLint ny,register __d2 GLint nz )"
- "/src/vertex.c" "" "void glNormal3s( GLshort nx, GLshort ny, GLshort nz )" "__asm __saveds extern void glNormal3s(register __d0 GLshort nx,register __d1 GLshort ny,register __d2 GLshort nz )"
-
- "/src/vertex.c" "" "void glNormal3bv( const GLbyte *v )" "__asm __saveds extern void glNormal3bv(register __a0 const GLbyte *v )"
- "/src/vertex.c" "" "void glNormal3dv( const GLdouble *v )" "__asm __saveds extern void glNormal3dv(register __a0 const GLdouble *v )"
- "/src/vertex.c" "" "void glNormal3fv( const GLfloat *v )" "__asm __saveds extern void glNormal3fv(register __a0 const GLfloat *v )"
- "/src/vertex.c" "" "void glNormal3iv( const GLint *v )" "__asm __saveds extern void glNormal3iv(register __a0 const GLint *v )"
- "/src/vertex.c" "" "void glNormal3sv( const GLshort *v )" "__asm __saveds extern void glNormal3sv(register __a0 const GLshort *v )"
-
- "/src/vertex.c" "" "void glIndexd( GLdouble c )" "__asm __saveds extern void glIndexd(register __d0 GLdouble c )"
- "/src/vertex.c" "" "void glIndexf( GLfloat c )" "__asm __saveds extern void glIndexf(register __d0 GLfloat c )"
- "/src/vertex.c" "" "void glIndexi( GLint c )" "__asm __saveds extern void glIndexi(register __d0 GLint c )"
- "/src/vertex.c" "" "void glIndexs( GLshort c )" "__asm __saveds extern void glIndexs(register __d0 GLshort c )"
-
- "/src/vertex.c" "" "void glIndexdv( const GLdouble *c )" "__asm __saveds extern void glIndexdv(register __a0 const GLdouble *c )"
- "/src/vertex.c" "" "void glIndexfv( const GLfloat *c )" "__asm __saveds extern void glIndexfv(register __a0 const GLfloat *c )"
- "/src/vertex.c" "" "void glIndexiv( const GLint *c )" "__asm __saveds extern void glIndexiv(register __a0 const GLint *c )"
- "/src/vertex.c" "" "void glIndexsv( const GLshort *c )" "__asm __saveds extern void glIndexsv(register __a0 const GLshort *c )"
-
- "/src/vertex.c" "" "void glColor3b( GLbyte red, GLbyte green, GLbyte blue )" "__asm __saveds extern void glColor3b(register __d0 GLbyte red,register __d1 GLbyte green,register __d2 GLbyte blue )"
- "/src/vertex.c" "" "void glColor3d( GLdouble red, GLdouble green, GLdouble blue )" "__asm __saveds extern void glColor3d(register __d0 GLdouble red,register __d1 GLdouble green,register __d2 GLdouble blue )"
- "/src/vertex.c" "" "void glColor3f( GLfloat red, GLfloat green, GLfloat blue )" "__asm __saveds extern void glColor3f(register __d0 GLfloat red,register __d1 GLfloat green,register __d2 GLfloat blue )"
- "/src/vertex.c" "" "void glColor3i( GLint red, GLint green, GLint blue )" "__asm __saveds extern void glColor3i(register __d0 GLint red,register __d1 GLint green,register __d2 GLint blue )"
- "/src/vertex.c" "" "void glColor3s( GLshort red, GLshort green, GLshort blue )" "__asm __saveds extern void glColor3s(register __d0 GLshort red,register __d1 GLshort green,register __d2 GLshort blue )"
- "/src/vertex.c" "" "void glColor3ub( GLubyte red, GLubyte green, GLubyte blue )" "__asm __saveds extern void glColor3ub(register __d0 GLubyte red,register __d1 GLubyte green,register __d2 GLubyte blue )"
- "/src/vertex.c" "" "void glColor3ui( GLuint red, GLuint green, GLuint blue )" "__asm __saveds extern void glColor3ui(register __d0 GLuint red,register __d1 GLuint green,register __d2 GLuint blue )"
- "/src/vertex.c" "" "void glColor3us( GLushort red, GLushort green, GLushort blue )" "__asm __saveds extern void glColor3us(register __d0 GLushort red,register __d1 GLushort green,register __d2 GLushort blue )"
-
- "/src/vertex.c" "" "void glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )" "__asm __saveds extern void glColor4b(register __d0 GLbyte red,register __d1 GLbyte green,register __d2 GLbyte blue,register __d3 GLbyte alpha )"
- "/src/vertex.c" "" "void glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )" "__asm __saveds extern void glColor4d(register __d0 GLdouble red,register __d1 GLdouble green,register __d2 GLdouble blue,register __d3 GLdouble alpha )"
- "/src/vertex.c" "" "void glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )" "__asm __saveds extern void glColor4f(register __d0 GLfloat red,register __d1 GLfloat green,register __d2 GLfloat blue,register __d3 GLfloat alpha )"
- "/src/vertex.c" "" "void glColor4i( GLint red, GLint green, GLint blue, GLint alpha )" "__asm __saveds extern void glColor4i(register __d0 GLint red,register __d1 GLint green,register __d2 GLint blue,register __d3 GLint alpha )"
- "/src/vertex.c" "" "void glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha )" "__asm __saveds extern void glColor4s(register __d0 GLshort red,register __d1 GLshort green,register __d2 GLshort blue,register __d3 GLshort alpha )"
- "/src/vertex.c" "" "void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )" "__asm __saveds extern void glColor4ub(register __d0 GLubyte red,register __d1 GLubyte green,register __d2 GLubyte blue,register __d3 GLubyte alpha )"
- "/src/vertex.c" "" "void glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha )" "__asm __saveds extern void glColor4ui(register __d0 GLuint red,register __d1 GLuint green,register __d2 GLuint blue,register __d3 GLuint alpha )"
- "/src/vertex.c" "" "void glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha )" "__asm __saveds extern void glColor4us(register __d0 GLushort red,register __d1 GLushort green,register __d2 GLushort blue,register __d3 GLushort alpha )"
-
- "/src/vertex.c" "" "void glColor3bv( const GLbyte *v )" "__asm __saveds extern void glColor3bv(register __a0 const GLbyte *v )"
- "/src/vertex.c" "" "void glColor3dv( const GLdouble *v )" "__asm __saveds extern void glColor3dv(register __a0 const GLdouble *v )"
- "/src/vertex.c" "" "void glColor3fv( const GLfloat *v )" "__asm __saveds extern void glColor3fv(register __a0 const GLfloat *v )"
- "/src/vertex.c" "" "void glColor3iv( const GLint *v )" "__asm __saveds extern void glColor3iv(register __a0 const GLint *v )"
- "/src/vertex.c" "" "void glColor3sv( const GLshort *v )" "__asm __saveds extern void glColor3sv(register __a0 const GLshort *v )"
- "/src/vertex.c" "" "void glColor3ubv( const GLubyte *v )" "__asm __saveds extern void glColor3ubv(register __a0 const GLubyte *v )"
- "/src/vertex.c" "" "void glColor3uiv( const GLuint *v )" "__asm __saveds extern void glColor3uiv(register __a0 const GLuint *v )"
- "/src/vertex.c" "" "void glColor3usv( const GLushort *v )" "__asm __saveds extern void glColor3usv(register __a0 const GLushort *v )"
-
- "/src/vertex.c" "" "void glColor4bv( const GLbyte *v )" "__asm __saveds extern void glColor4bv(register __a0 const GLbyte *v )"
- "/src/vertex.c" "" "void glColor4dv( const GLdouble *v )" "__asm __saveds extern void glColor4dv(register __a0 const GLdouble *v )"
- "/src/vertex.c" "" "void glColor4fv( const GLfloat *v )" "__asm __saveds extern void glColor4fv(register __a0 const GLfloat *v )"
- "/src/vertex.c" "" "void glColor4iv( const GLint *v )" "__asm __saveds extern void glColor4iv(register __a0 const GLint *v )"
- "/src/vertex.c" "" "void glColor4sv( const GLshort *v )" "__asm __saveds extern void glColor4sv(register __a0 const GLshort *v )"
- "/src/vertex.c" "" "void glColor4ubv( const GLubyte *v )" "__asm __saveds extern void glColor4ubv(register __a0 const GLubyte *v )"
- "/src/vertex.c" "" "void glColor4uiv( const GLuint *v )" "__asm __saveds extern void glColor4uiv(register __a0 const GLuint *v )"
- "/src/vertex.c" "" "void glColor4usv( const GLushort *v )" "__asm __saveds extern void glColor4usv(register __a0 const GLushort *v )"
-
- "/src/vertex.c" "" "void glTexCoord1d( GLdouble s )" "__asm __saveds extern void glTexCoord1d(register __d0 GLdouble s )"
- "/src/vertex.c" "" "void glTexCoord1f( GLfloat s )" "__asm __saveds extern void glTexCoord1f(register __d0 GLfloat s )"
- "/src/vertex.c" "" "void glTexCoord1i( GLint s )" "__asm __saveds extern void glTexCoord1i(register __d0 GLint s )"
- "/src/vertex.c" "" "void glTexCoord1s( GLshort s )" "__asm __saveds extern void glTexCoord1s(register __d0 GLshort s )"
-
- "/src/vertex.c" "" "void glTexCoord2d( GLdouble s, GLdouble t )" "__asm __saveds extern void glTexCoord2d(register __d0 GLdouble s,register __d1 GLdouble t )"
- "/src/vertex.c" "" "void glTexCoord2f( GLfloat s, GLfloat t )" "__asm __saveds extern void glTexCoord2f(register __d0 GLfloat s,register __d1 GLfloat t )"
- "/src/vertex.c" "" "void glTexCoord2i( GLint s, GLint t )" "__asm __saveds extern void glTexCoord2i(register __d0 GLint s,register __d1 GLint t )"
- "/src/vertex.c" "" "void glTexCoord2s( GLshort s, GLshort t )" "__asm __saveds extern void glTexCoord2s(register __d0 GLshort s,register __d1 GLshort t )"
-
- "/src/vertex.c" "" "void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r )" "__asm __saveds extern void glTexCoord3d(register __d0 GLdouble s,register __d1 GLdouble t,register __d2 GLdouble r )"
- "/src/vertex.c" "" "void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r )" "__asm __saveds extern void glTexCoord3f(register __d0 GLfloat s,register __d1 GLfloat t,register __d2 GLfloat r )"
- "/src/vertex.c" "" "void glTexCoord3i( GLint s, GLint t, GLint r )" "__asm __saveds extern void glTexCoord3i(register __d0 GLint s,register __d1 GLint t,register __d2 GLint r )"
- "/src/vertex.c" "" "void glTexCoord3s( GLshort s, GLshort t, GLshort r )" "__asm __saveds extern void glTexCoord3s(register __d0 GLshort s,register __d1 GLshort t,register __d2 GLshort r )"
-
- "/src/vertex.c" "" "void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )" "__asm __saveds extern void glTexCoord4d(register __d0 GLdouble s,register __d1 GLdouble t,register __d2 GLdouble r,register __d3 GLdouble q )"
- "/src/vertex.c" "" "void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q )" "__asm __saveds extern void glTexCoord4f(register __d0 GLfloat s,register __d1 GLfloat t,register __d2 GLfloat r,register __d3 GLfloat q )"
- "/src/vertex.c" "" "void glTexCoord4i( GLint s, GLint t, GLint r, GLint q )" "__asm __saveds extern void glTexCoord4i(register __d0 GLint s,register __d1 GLint t,register __d2 GLint r,register __d3 GLint q )"
- "/src/vertex.c" "" "void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )" "__asm __saveds extern void glTexCoord4s(register __d0 GLshort s,register __d1 GLshort t,register __d2 GLshort r,register __d3 GLshort q )"
-
- "/src/vertex.c" "" "void glTexCoord1dv( const GLdouble *v )" "__asm __saveds extern void glTexCoord1dv(register __a0 const GLdouble *v )"
- "/src/vertex.c" "" "void glTexCoord1fv( const GLfloat *v )" "__asm __saveds extern void glTexCoord1fv(register __a0 const GLfloat *v )"
- "/src/vertex.c" "" "void glTexCoord1iv( const GLint *v )" "__asm __saveds extern void glTexCoord1iv(register __a0 const GLint *v )"
- "/src/vertex.c" "" "void glTexCoord1sv( const GLshort *v )" "__asm __saveds extern void glTexCoord1sv(register __a0 const GLshort *v )"
-
- "/src/vertex.c" "" "void glTexCoord2dv( const GLdouble *v )" "__asm __saveds extern void glTexCoord2dv(register __a0 const GLdouble *v )"
- "/src/vertex.c" "" "void glTexCoord2fv( const GLfloat *v )" "__asm __saveds extern void glTexCoord2fv(register __a0 const GLfloat *v )"
- "/src/vertex.c" "" "void glTexCoord2iv( const GLint *v )" "__asm __saveds extern void glTexCoord2iv(register __a0 const GLint *v )"
- "/src/vertex.c" "" "void glTexCoord2sv( const GLshort *v )" "__asm __saveds extern void glTexCoord2sv(register __a0 const GLshort *v )"
-
- "/src/vertex.c" "" "void glTexCoord3dv( const GLdouble *v )" "__asm __saveds extern void glTexCoord3dv(register __a0 const GLdouble *v )"
- "/src/vertex.c" "" "void glTexCoord3fv( const GLfloat *v )" "__asm __saveds extern void glTexCoord3fv(register __a0 const GLfloat *v )"
- "/src/vertex.c" "" "void glTexCoord3iv( const GLint *v )" "__asm __saveds extern void glTexCoord3iv(register __a0 const GLint *v )"
- "/src/vertex.c" "" "void glTexCoord3sv( const GLshort *v )" "__asm __saveds extern void glTexCoord3sv(register __a0 const GLshort *v )"
-
- "/src/vertex.c" "" "void glTexCoord4dv( const GLdouble *v )" "__asm __saveds extern void glTexCoord4dv(register __a0 const GLdouble *v )"
- "/src/vertex.c" "" "void glTexCoord4fv( const GLfloat *v )" "__asm __saveds extern void glTexCoord4fv(register __a0 const GLfloat *v )"
- "/src/vertex.c" "" "void glTexCoord4iv( const GLint *v )" "__asm __saveds extern void glTexCoord4iv(register __a0 const GLint *v )"
- "/src/vertex.c" "" "void glTexCoord4sv( const GLshort *v )" "__asm __saveds extern void glTexCoord4sv(register __a0 const GLshort *v )"
-
- "/src/vertex.c" "" "void glRasterPos2d( GLdouble x, GLdouble y )" "__asm __saveds extern void glRasterPos2d(register __d0 GLdouble x,register __d1 GLdouble y )"
- "/src/vertex.c" "" "void glRasterPos2f( GLfloat x, GLfloat y )" "__asm __saveds extern void glRasterPos2f(register __d0 GLfloat x,register __d1 GLfloat y )"
- "/src/vertex.c" "" "void glRasterPos2i( GLint x, GLint y )" "__asm __saveds extern void glRasterPos2i(register __d0 GLint x,register __d1 GLint y )"
- "/src/vertex.c" "" "void glRasterPos2s( GLshort x, GLshort y )" "__asm __saveds extern void glRasterPos2s(register __d0 GLshort x,register __d1 GLshort y )"
-
- "/src/vertex.c" "" "void glRasterPos3d( GLdouble x, GLdouble y, GLdouble z )" "__asm __saveds extern void glRasterPos3d(register __d0 GLdouble x,register __d1 GLdouble y,register __d2 GLdouble z )"
- "/src/vertex.c" "" "void glRasterPos3f( GLfloat x, GLfloat y, GLfloat z )" "__asm __saveds extern void glRasterPos3f(register __d0 GLfloat x,register __d1 GLfloat y,register __d2 GLfloat z )"
- "/src/vertex.c" "" "void glRasterPos3i( GLint x, GLint y, GLint z )" "__asm __saveds extern void glRasterPos3i(register __d0 GLint x,register __d1 GLint y,register __d2 GLint z )"
- "/src/vertex.c" "" "void glRasterPos3s( GLshort x, GLshort y, GLshort z )" "__asm __saveds extern void glRasterPos3s(register __d0 GLshort x,register __d1 GLshort y,register __d2 GLshort z )"
-
- "/src/vertex.c" "" "void glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )" "__asm __saveds extern void glRasterPos4d(register __d0 GLdouble x,register __d1 GLdouble y,register __d2 GLdouble z,register __d3 GLdouble w )"
- "/src/vertex.c" "" "void glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )" "__asm __saveds extern void glRasterPos4f(register __d0 GLfloat x,register __d1 GLfloat y,register __d2 GLfloat z,register __d3 GLfloat w )"
- "/src/vertex.c" "" "void glRasterPos4i( GLint x, GLint y, GLint z, GLint w )" "__asm __saveds extern void glRasterPos4i(register __d0 GLint x,register __d1 GLint y,register __d2 GLint z,register __d3 GLint w )"
- "/src/vertex.c" "" "void glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w )" "__asm __saveds extern void glRasterPos4s(register __d0 GLshort x,register __d1 GLshort y,register __d2 GLshort z,register __d3 GLshort w )"
-
- "/src/vertex.c" "" "void glRasterPos2dv( const GLdouble *v )" "__asm __saveds extern void glRasterPos2dv(register __a0 const GLdouble *v )"
- "/src/vertex.c" "" "void glRasterPos2fv( const GLfloat *v )" "__asm __saveds extern void glRasterPos2fv(register __a0 const GLfloat *v )"
- "/src/vertex.c" "" "void glRasterPos2iv( const GLint *v )" "__asm __saveds extern void glRasterPos2iv(register __a0 const GLint *v )"
- "/src/vertex.c" "" "void glRasterPos2sv( const GLshort *v )" "__asm __saveds extern void glRasterPos2sv(register __a0 const GLshort *v )"
-
- "/src/vertex.c" "" "void glRasterPos3dv( const GLdouble *v )" "__asm __saveds extern void glRasterPos3dv(register __a0 const GLdouble *v )"
- "/src/vertex.c" "" "void glRasterPos3fv( const GLfloat *v )" "__asm __saveds extern void glRasterPos3fv(register __a0 const GLfloat *v )"
- "/src/vertex.c" "" "void glRasterPos3iv( const GLint *v )" "__asm __saveds extern void glRasterPos3iv(register __a0 const GLint *v )"
- "/src/vertex.c" "" "void glRasterPos3sv( const GLshort *v )" "__asm __saveds extern void glRasterPos3sv(register __a0 const GLshort *v )"
-
- "/src/vertex.c" "" "void glRasterPos4dv( const GLdouble *v )" "__asm __saveds extern void glRasterPos4dv(register __a0 const GLdouble *v )"
- "/src/vertex.c" "" "void glRasterPos4fv( const GLfloat *v )" "__asm __saveds extern void glRasterPos4fv(register __a0 const GLfloat *v )"
- "/src/vertex.c" "" "void glRasterPos4iv( const GLint *v )" "__asm __saveds extern void glRasterPos4iv(register __a0 const GLint *v )"
- "/src/vertex.c" "" "void glRasterPos4sv( const GLshort *v )" "__asm __saveds extern void glRasterPos4sv(register __a0 const GLshort *v )"
-
- "/src/misc.c" "" "void glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )" "__asm __saveds extern void glRectd(register __d0 GLdouble x1,register __d1 GLdouble y1,register __d2 GLdouble x2,register __d3 GLdouble y2 )"
- "/src/misc.c" "" "void glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )" "__asm __saveds extern void glRectf(register __d0 GLfloat x1,register __d1 GLfloat y1,register __d2 GLfloat x2,register __d3 GLfloat y2 )"
- "/src/misc.c" "" "void glRecti( GLint x1, GLint y1, GLint x2, GLint y2 )" "__asm __saveds extern void glRecti(register __d0 GLint x1,register __d1 GLint y1,register __d2 GLint x2,register __d3 GLint y2 )"
- "/src/misc.c" "" "void glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 )" "__asm __saveds extern void glRects(register __d0 GLshort x1,register __d1 GLshort y1,register __d2 GLshort x2,register __d3 GLshort y2 )"
-
- "/src/misc.c" "" "void glRectdv( const GLdouble *v1, const GLdouble *v2 )" "__asm __saveds extern void glRectdv(register __a0 const GLdouble *v1,register __a1 const GLdouble *v2 )"
- "/src/misc.c" "" "void glRectfv( const GLfloat *v1, const GLfloat *v2 )" "__asm __saveds extern void glRectfv(register __a0 const GLfloat *v1,register __a1 const GLfloat *v2 )"
- "/src/misc.c" "" "void glRectiv( const GLint *v1, const GLint *v2 )" "__asm __saveds extern void glRectiv(register __a0 const GLint *v1,register __a1 const GLint *v2 )"
- "/src/misc.c" "" "void glRectsv( const GLshort *v1, const GLshort *v2 )" "__asm __saveds extern void glRectsv(register __a0 const GLshort *v1,register __a1 const GLshort *v2 )"
-
- "/src/light.c" "" "void glShadeModel( GLenum mode )" "__asm __saveds extern void glShadeModel(register __d0 GLenum mode )"
- "/src/light.c" "" "void glLightf( GLenum light, GLenum pname, GLfloat param )\n{" "__asm __saveds extern void glLightf(register __d0 GLenum light,register __d1 GLenum pname,register __d2 GLfloat paramR )
- {GLfloat param;param=paramR;/*AMIGA: unregister*/"
- "/src/light.c" "" "void glLighti( GLenum light, GLenum pname, GLint param )" "__asm __saveds extern void glLighti(register __d0 GLenum light,register __d1 GLenum pname,register __d2 GLint param )"
- "/src/light.c" "" "void glLightfv( GLenum light, GLenum pname, const GLfloat *params )" "__asm __saveds extern void glLightfv(register __d0 GLenum light,register __d1 GLenum pname,register __d2 const GLfloat *params )"
- "/src/light.c" "" "void glLightiv( GLenum light, GLenum pname, const GLint *params )" "__asm __saveds extern void glLightiv(register __d0 GLenum light,register __d1 GLenum pname,register __d2 const GLint *params )"
-
- "/src/light.c" "" "void glGetLightfv( GLenum light, GLenum pname, GLfloat *params )" "__asm __saveds extern void glGetLightfv(register __d0 GLenum light,register __d1 GLenum pname,register __d2 GLfloat *params )"
- "/src/light.c" "" "void glGetLightiv( GLenum light, GLenum pname, GLint *params )" "__asm __saveds extern void glGetLightiv(register __d0 GLenum light,register __d1 GLenum pname,register __d2 GLint *params )"
-
- "/src/light.c" "" "void glLightModelf( GLenum pname, GLfloat param )\n{" "__asm __saveds extern void glLightModelf(register __d0 GLenum pname,register __d1 GLfloat paramR )
- {GLfloat param;param=paramR;/*AMIGA: unregister*/"
- "/src/light.c" "" "void glLightModeli( GLenum pname, GLint param )" "__asm __saveds extern void glLightModeli(register __d0 GLenum pname,register __d1 GLint param )"
- "/src/light.c" "" "void glLightModelfv( GLenum pname, const GLfloat *params )" "__asm __saveds extern void glLightModelfv(register __d0 GLenum pname,register __a0 const GLfloat *params )"
- "/src/light.c" "" "void glLightModeliv( GLenum pname, const GLint *params )" "__asm __saveds extern void glLightModeliv(register __d0 GLenum pname,register __a0 const GLint *params )"
-
- "/src/light.c" "" "void glMaterialf( GLenum face, GLenum pname, GLfloat param )\n{" "__asm __saveds extern void glMaterialf(register __d0 GLenum face,register __d1 GLenum pname,register __d2 GLfloat paramR )
- {GLfloat param;param=paramR;/*AMIGA: unregister*/"
- "/src/light.c" "" "void glMateriali( GLenum face, GLenum pname, GLint param )" "__asm __saveds extern void glMateriali(register __d0 GLenum face,register __d1 GLenum pname,register __d2 GLint param )"
- "/src/light.c" "" "void glMaterialfv( GLenum face, GLenum pname, const GLfloat *params )" "__asm __saveds extern void glMaterialfv(register __d0 GLenum face,register __d1 GLenum pname,register __a0 const GLfloat *params )"
- "/src/light.c" "" "void glMaterialiv( GLenum face, GLenum pname, const GLint *params )" "__asm __saveds extern void glMaterialiv(register __d0 GLenum face,register __d1 GLenum pname,register __a0 const GLint *params )"
-
- "/src/light.c" "" "void glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params )" "__asm __saveds extern void glGetMaterialfv(register __d0 GLenum face,register __d1 GLenum pname,register __a0 GLfloat *params )"
- "/src/light.c" "" "void glGetMaterialiv( GLenum face, GLenum pname, GLint *params )" "__asm __saveds extern void glGetMaterialiv(register __d0 GLenum face,register __d1 GLenum pname,register __a0 GLint *params )"
-
- "/src/light.c" "" "void glColorMaterial( GLenum face, GLenum mode )" "__asm __saveds extern void glColorMaterial(register __d0 GLenum face,register __d1 GLenum mode )"
-
- "/src/pixel.c" "" "void glPixelZoom( GLfloat xfactor, GLfloat yfactor )" "__asm __saveds extern void glPixelZoom(register __d0 GLfloat xfactor,register __d1 GLfloat yfactor )"
-
- "/src/pixel.c" "" "void glPixelStoref( GLenum pname, GLfloat param )" "__asm __saveds extern void glPixelStoref(register __d0 GLenum pname,register __d1 GLfloat param )"
- "/src/pixel.c" "" "void glPixelStorei( GLenum pname, GLint param )" "__asm __saveds extern void glPixelStorei(register __d0 GLenum pname,register __d1 GLint param )"
-
- "/src/pixel.c" "" "void glPixelTransferf( GLenum pname, GLfloat param )" "__asm __saveds extern void glPixelTransferf(register __d0 GLenum pname,register __d1 GLfloat param )"
- "/src/pixel.c" "" "void glPixelTransferi( GLenum pname, GLint param )" "__asm __saveds extern void glPixelTransferi(register __d0 GLenum pname,register __d1 GLint param )"
-
- "/src/pixel.c" "" "void glPixelMapfv( GLenum map, GLint mapsize, const GLfloat *values )" "__asm __saveds extern void glPixelMapfv(register __d0 GLenum map,register __d1 GLint mapsize,register __a0 const GLfloat *values )"
- "/src/pixel.c" "" "void glPixelMapuiv( GLenum map, GLint mapsize, const GLuint *values )" "__asm __saveds extern void glPixelMapuiv(register __d0 GLenum map,register __d1 GLint mapsize,register __a0 const GLuint *values )"
- "/src/pixel.c" "" "void glPixelMapusv( GLenum map, GLint mapsize, const GLushort *values )" "__asm __saveds extern void glPixelMapusv(register __d0 GLenum map,register __d1 GLint mapsize,register __a0 const GLushort *values )"
-
- "/src/pixel.c" "" "void glGetPixelMapfv( GLenum map, GLfloat *values )" "__asm __saveds extern void glGetPixelMapfv(register __d0 GLenum map,register __a0 GLfloat *values )"
- "/src/pixel.c" "" "void glGetPixelMapuiv( GLenum map, GLuint *values )" "__asm __saveds extern void glGetPixelMapuiv(register __d0 GLenum map,register __a0 GLuint *values )"
- "/src/pixel.c" "" "void glGetPixelMapusv( GLenum map, GLushort *values )" "__asm __saveds extern void glGetPixelMapusv(register __d0 GLenum map,register __a0 GLushort *values )"
-
- "/src/bitmap.c" "" "void glBitmap( GLsizei width, GLsizei height,\n GLfloat xorig, GLfloat yorig,\n GLfloat xmove, GLfloat ymove,\n const GLubyte *bitmap )" "__asm __saveds extern void glBitmap(register __d0 GLsizei width,register __d1 GLsizei height,register __d2 GLfloat xorig,register __d3 GLfloat yorig,register __d4 GLfloat xmove,register __d5 GLfloat ymove,register __a0 const GLubyte *bitmap )"
-
- "/src/readpix.c" "" "void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,\n GLenum format, GLenum type, GLvoid *pixels )" "__asm __saveds extern void glReadPixels(register __d0 GLint x,register __d1 GLint y,register __d2 GLsizei width,register __d3 GLsizei height,register __d4 GLenum format,register __d5 GLenum type,register __a0 GLvoid *pixels )"
- "/src/drawpix.c" "" "void glDrawPixels( GLsizei width, GLsizei height,\n GLenum format, GLenum type, const GLvoid *pixels )" "__asm __saveds extern void glDrawPixels(register __d0 GLsizei width,register __d1 GLsizei height,register __d2 GLenum format,register __d3 GLenum type,register __a0 const GLvoid *pixels )"
- "/src/copypix.c" "" "void glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height,\n GLenum type )" "__asm __saveds extern void glCopyPixels(register __d0 GLint x,register __d1 GLint y,register __d2 GLsizei width,register __d3 GLsizei height,register __d4 GLenum type )"
-
- "/src/stencil.c" "" "void glStencilFunc( GLenum func, GLint ref, GLuint mask )" "__asm __saveds extern void glStencilFunc(register __d0 GLenum func,register __d1 GLint ref,register __d2 GLuint mask )"
- "/src/stencil.c" "" "void glStencilMask( GLuint mask )" "__asm __saveds extern void glStencilMask(register __d0 GLuint mask )"
- "/src/stencil.c" "" "void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass )" "__asm __saveds extern void glStencilOp(register __d0 GLenum fail,register __d1 GLenum zfail,register __d2 GLenum zpass )"
- "/src/stencil.c" "" "void glClearStencil( GLint s )" "__asm __saveds extern void glClearStencil(register __d0 GLint s )"
-
- "/src/texture.c" "" "void glTexGend( GLenum coord, GLenum pname, GLdouble param )" "__asm __saveds extern void glTexGend(register __d0 GLenum coord,register __d1 GLenum pname,register __d2 GLdouble param )"
- "/src/texture.c" "" "void glTexGenf( GLenum coord, GLenum pname, GLfloat param )\n{" "__asm __saveds extern void glTexGenf(register __d0 GLenum coord,register __d1 GLenum pname,register __d2 GLfloat paramR )
- {GLfloat param;param=paramR;/*AMIGA: unregister*/"
- "/src/texture.c" "" "void glTexGeni( GLenum coord, GLenum pname, GLint param )" "__asm __saveds extern void glTexGeni(register __d0 GLenum coord,register __d1 GLenum pname,register __d2 GLint param )"
-
- "/src/texture.c" "" "void glTexGendv( GLenum coord, GLenum pname, const GLdouble *params )" "__asm __saveds extern void glTexGendv(register __d0 GLenum coord,register __d1 GLenum pname,register __a0 const GLdouble *params )"
- "/src/texture.c" "" "void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params )" "__asm __saveds extern void glTexGenfv(register __d0 GLenum coord,register __d1 GLenum pname,register __a0 const GLfloat *params )"
- "/src/texture.c" "" "void glTexGeniv( GLenum coord, GLenum pname, const GLint *params )" "__asm __saveds extern void glTexGeniv(register __d0 GLenum coord,register __d1 GLenum pname,register __a0 const GLint *params )"
-
- "/src/texture.c" "" "void glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params )" "__asm __saveds extern void glGetTexGendv(register __d0 GLenum coord,register __d1 GLenum pname,register __a0 GLdouble *params )"
- "/src/texture.c" "" "void glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )" "__asm __saveds extern void glGetTexGenfv(register __d0 GLenum coord,register __d1 GLenum pname,register __a0 GLfloat *params )"
- "/src/texture.c" "" "void glGetTexGeniv( GLenum coord, GLenum pname, GLint *params )" "__asm __saveds extern void glGetTexGeniv(register __d0 GLenum coord,register __d1 GLenum pname,register __a0 GLint *params )"
-
- "/src/texture.c" "" "void glTexEnvf( GLenum target, GLenum pname, GLfloat param )\n{" "__asm __saveds extern void glTexEnvf(register __d0 GLenum target,register __d1 GLenum pname,register __d2 GLfloat paramR )
- {GLfloat param;param=paramR;/*AMIGA: unregister*/"
- "/src/texture.c" "" "void glTexEnvi( GLenum target, GLenum pname, GLint param )" "__asm __saveds extern void glTexEnvi(register __d0 GLenum target,register __d1 GLenum pname,register __d2 GLint param )"
-
- "/src/texture.c" "" "void glTexEnvfv( GLenum target, GLenum pname, const GLfloat *param )" "__asm __saveds extern void glTexEnvfv(register __d0 GLenum target,register __d1 GLenum pname,register __a0 const GLfloat *param )"
- "/src/texture.c" "" "void glTexEnviv( GLenum target, GLenum pname, const GLint *param )" "__asm __saveds extern void glTexEnviv(register __d0 GLenum target,register __d1 GLenum pname,register __a0 const GLint *param )"
-
- "/src/texture.c" "" "void glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )" "__asm __saveds extern void glGetTexEnvfv(register __d0 GLenum target,register __d1 GLenum pname,register __a0 GLfloat *params )"
- "/src/texture.c" "" "void glGetTexEnviv( GLenum target, GLenum pname, GLint *params )" "__asm __saveds extern void glGetTexEnviv(register __d0 GLenum target,register __d1 GLenum pname,register __a0 GLint *params )"
-
-
- "/src/texture.c" "" "void glTexParameterf( GLenum target, GLenum pname, GLfloat param )\n{" "__asm __saveds extern void glTexParameterf(register __d0 GLenum target,register __d1 GLenum pname,register __d2 GLfloat paramR )
- {GLfloat param;param=paramR;/*AMIGA: unregister*/"
- "/src/texture.c" "" "void glTexParameteri( GLenum target, GLenum pname, GLint param )" "__asm __saveds extern void glTexParameteri(register __d0 GLenum target,register __d1 GLenum pname,register __d2 GLint param )"
-
- "/src/texture.c" "" "void glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params )" "__asm __saveds extern void glTexParameterfv(register __d0 GLenum target,register __d1 GLenum pname,register __a0 const GLfloat *params )"
- "/src/texture.c" "" "void glTexParameteriv( GLenum target, GLenum pname, const GLint *params )" "__asm __saveds extern void glTexParameteriv(register __d0 GLenum target,register __d1 GLenum pname,register __a0 const GLint *params )"
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- "/src/texture.c" "" "void glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )" "__asm __saveds extern void glGetTexParameterfv(register __d0 GLenum target,register __d1 GLenum pname,register __a0 GLfloat *params)"
- "/src/texture.c" "" "void glGetTexParameteriv( GLenum target, GLenum pname, GLint *params )" "__asm __saveds extern void glGetTexParameteriv(register __d0 GLenum target,register __d1 GLenum pname,register __a0 GLint *params )"
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- "/src/texture.c" "" "void glGetTexLevelParameterfv( GLenum target, GLint level,\n GLenum pname, GLfloat *params )" "__asm __saveds extern void glGetTexLevelParameterfv(register __d0 GLenum target,register __d1 GLint level,register __d2 GLenum pname,register __a0 GLfloat *params )"
- "/src/texture.c" "" "void glGetTexLevelParameteriv( GLenum target, GLint level,\n GLenum pname, GLint *params )" "__asm __saveds extern void glGetTexLevelParameteriv(register __d0 GLenum target,register __d1 GLint level,register __d2 GLenum pname,register __a0 GLint *params )"
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- "/src/texture.c" "" "void glTexImage1D( GLenum target, GLint level, GLint components,\n GLsizei width, GLint border, GLenum format,\n GLenum type, const GLvoid *pixels )" "__asm __saveds extern void glTexImage1D(register __d0 GLenum target,register __d1 GLint level,register __d2 GLint components,register __d3 GLsizei width,register __d4 GLint border,register __d5 GLenum format,register __d6 GLenum type,register __a0 const GLvoid *pixels )"
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- "/src/texture.c" "" "void glTexImage2D( GLenum target, GLint level, GLint components,\n GLsizei width, GLsizei height, GLint border,\n GLenum format, GLenum type, const GLvoid *pixels )" "__asm __saveds extern void glTexImage2D(register __d0 GLenum target,register __d1 GLint level,register __d2 GLint components,register __d3 GLsizei width,register __d4 GLsizei height,register __d5 GLint border,register __d6 GLenum format,register __d7 GLenum type,register __a0 const GLvoid *pixels )"
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- "/src/texture.c" "" "void glGetTexImage( GLenum target, GLint level, GLenum format,\n GLenum type, GLvoid *pixels )" "__asm __saveds extern void glGetTexImage(register __d0 GLenum target,register __d1 GLint level,register __d2 GLenum format,register __d3 GLenum type,register __a0 GLvoid *pixels )"
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- "/src/eval2.c" "" "void glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,\n GLint order, const GLdouble *points )" "__asm __saveds extern void glMap1d(register __d0 GLenum target,register __d1 GLdouble u1,register __d2 GLdouble u2,register __d3 GLint stride,register __d4 GLint order,register __a0 const GLdouble *points )"
- "/src/eval2.c" "" "void glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,\n GLint order, const GLfloat *points )" "__asm __saveds extern void glMap1f(register __d0 GLenum target,register __d1 GLfloat u1,register __d2 GLfloat u2,register __d3 GLint stride,register __d4 GLint order,register __a0 const GLfloat *points )"
- "/src/eval2.c" "" "void glMap2d( GLenum target,\n GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,\n GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,\n const GLdouble *points )" "__asm __saveds extern void glMap2d(register __d0 GLenum target,register __d1 GLdouble u1,register __d2 GLdouble u2,register __d3 GLint ustride,register __d4 GLint uorder,register __d5 GLdouble v1,register __d6 GLdouble v2,register __d7 GLint vstride,register __a1 GLint vorder,register __a0 const GLdouble *points )"
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- "/src/eval2.c" "" "void glMap2f( GLenum target,\n GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,\n GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,\n const GLfloat *points )" "__asm __saveds extern void glMap2f(register __d0 GLenum target,register __d1 GLfloat u1,register __d2 GLfloat u2,register __d3 GLint ustride,register __d4 GLint uorder,register __d5 GLfloat v1,register __d6 GLfloat v2,register __d7 GLint vstride,register __a1 GLint vorder,register __a0 const GLfloat *points )"
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- "/src/eval2.c" "" "void glGetMapdv( GLenum target, GLenum query, GLdouble *v )" "__asm __saveds extern void glGetMapdv(register __d0 GLenum target,register __d1 GLenum query,register __a0 GLdouble *v )"
- "/src/eval2.c" "" "void glGetMapfv( GLenum target, GLenum query, GLfloat *v )" "__asm __saveds extern void glGetMapfv(register __d0 GLenum target,register __d1 GLenum query,register __a0 GLfloat *v )"
- "/src/eval2.c" "" "void glGetMapiv( GLenum target, GLenum query, GLint *v )" "__asm __saveds extern void glGetMapiv(register __d0 GLenum target,register __d1 GLenum query,register __a0 GLint *v )"
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- "/src/eval2.c" "" "void glEvalCoord1d( GLdouble u )" "__asm __saveds extern void glEvalCoord1d(register __d0 GLdouble u )"
- "/src/eval2.c" "" "void glEvalCoord1f( GLfloat u )" "__asm __saveds extern void glEvalCoord1f(register __d0 GLfloat u )"
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- "/src/eval2.c" "" "void glEvalCoord1dv( const GLdouble *u )" "__asm __saveds extern void glEvalCoord1dv(register __a0 const GLdouble *u )"
- "/src/eval2.c" "" "void glEvalCoord1fv( const GLfloat *u )" "__asm __saveds extern void glEvalCoord1fv(register __a0 const GLfloat *u )"
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- "/src/eval2.c" "" "void glEvalCoord2d( GLdouble u, GLdouble v )" "__asm __saveds extern void glEvalCoord2d(register __d0 GLdouble u,register __d1 GLdouble v )"
- "/src/eval2.c" "" "void glEvalCoord2f( GLfloat u, GLfloat v )" "__asm __saveds extern void glEvalCoord2f(register __d0 GLfloat u,register __d1 GLfloat v )"
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- "/src/eval2.c" "" "void glEvalCoord2dv( const GLdouble *u )" "__asm __saveds extern void glEvalCoord2dv(register __a0 const GLdouble *u )"
- "/src/eval2.c" "" "void glEvalCoord2fv( const GLfloat *u )" "__asm __saveds extern void glEvalCoord2fv(register __a0 const GLfloat *u )"
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- "/src/eval2.c" "" "void glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 )" "__asm __saveds extern void glMapGrid1d(register __d0 GLint un,register __d1 GLdouble u1,register __d2 GLdouble u2 )"
- "/src/eval2.c" "" "void glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 )" "__asm __saveds extern void glMapGrid1f(register __d0 GLint un,register __d1 GLfloat u1,register __d2 GLfloat u2 )"
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- "/src/eval2.c" "" "void glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,\n GLint vn, GLdouble v1, GLdouble v2 )" "__asm __saveds extern void glMapGrid2d(register __d0 GLint un,register __d1 GLdouble u1,register __d2 GLdouble u2,register __d3 GLint vn,register __d4 GLdouble v1,register __d5 GLdouble v2 )"
- "/src/eval2.c" "" "void glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,\n GLint vn, GLfloat v1, GLfloat v2 )" "__asm __saveds extern void glMapGrid2f(register __d0 GLint un,register __d1 GLfloat u1,register __d2 GLfloat u2,register __d3 GLint vn,register __d4 GLfloat v1,register __d5 GLfloat v2 )"
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- "/src/eval2.c" "" "void glEvalPoint1( GLint i )" "__asm __saveds extern void glEvalPoint1(register __d0 GLint i )"
- "/src/eval2.c" "" "void glEvalPoint2( GLint i, GLint j )" "__asm __saveds extern void glEvalPoint2(register __d0 GLint i,register __d1 GLint j )"
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- "/src/eval2.c" "" "void glEvalMesh1( GLenum mode, GLint i1, GLint i2 )" "__asm __saveds extern void glEvalMesh1(register __d0 GLenum mode,register __d1 GLint i1,register __d2 GLint i2 )"
- "/src/eval2.c" "" "void glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )" "__asm __saveds extern void glEvalMesh2(register __d0 GLenum mode,register __d1 GLint i1,register __d2 GLint i2,register __d3 GLint j1,register __d4 GLint j2 )"
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-
- "/src/fog.c" "" "void glFogf( GLenum pname, GLfloat param )\n{" "__asm __saveds extern void glFogf(register __d0 GLenum pname,register __d1 GLfloat paramR )
- {GLfloat param;param=paramR; /*AMIGA:un registerrise*/"
- "/src/fog.c" "" "void glFogi( GLenum pname, GLint param )" "__asm __saveds extern void glFogi(register __d0 GLenum pname,register __d1 GLint param )"
- "/src/fog.c" "" "void glFogfv( GLenum pname, const GLfloat *params )" "__asm __saveds extern void glFogfv(register __d0 GLenum pname,register __a0 const GLfloat *params )"
- "/src/fog.c" "" "void glFogiv( GLenum pname, const GLint *params )" "__asm __saveds extern void glFogiv(register __d0 GLenum pname,register __a0 const GLint *params )"
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-
- "/src/feedback.c" "" "void glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )" "__asm __saveds extern void glFeedbackBuffer(register __d0 GLsizei size,register __d1 GLenum type,register __a0 GLfloat *buffer )"
- "/src/feedback.c" "" "void glPassThrough( GLfloat token )" "__asm __saveds extern void glPassThrough(register __d0 GLfloat token )"
- "/src/feedback.c" "" "void glSelectBuffer( GLsizei size, GLuint *buffer )" "__asm __saveds extern void glSelectBuffer(register __d0 GLsizei size,register __d1 GLuint *buffer )"
- "/src/feedback.c" "" "void glInitNames( void )" "__asm __saveds extern void glInitNames( )"
- "/src/feedback.c" "" "void glLoadName( GLuint name )" "__asm __saveds extern void glLoadName(register __d0 GLuint name )"
- "/src/feedback.c" "" "void glPushName( GLuint name )" "__asm __saveds extern void glPushName(register __d0 GLuint name )"
- "/src/feedback.c" "" "void glPopName( void )" "__asm __saveds extern void glPopName( )"
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- "/src/blend.c" "" "void glBlendEquationEXT( GLenum mode )" "__asm __saveds extern void glBlendEquationEXT(register __d0 GLenum mode )"
- "/src/blend.c" "" "void glBlendColorEXT( GLclampf red, GLclampf green,\n GLclampf blue, GLclampf alpha )" "__asm __saveds extern void glBlendColorEXT(register __d0 GLclampf red,register __d1 GLclampf green,register __d2 GLclampf blue,register __d3 GLclampf alpha )"
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- "/src/polygons.c" "" "void glPolygonOffsetEXT( GLfloat factor, GLfloat bias )" "__asm __saveds extern void glPolygonOffsetEXT(register __d0 GLfloat factor,register __d1 GLfloat bias )"
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- "/src/varray.c" "" "void glVertexPointerEXT( GLint size, GLenum type, GLsizei stride,\n GLsizei count, const void *ptr )" "__asm __saveds extern void glVertexPointerEXT(register __d0 GLint size,register __d1 GLenum type,register __d2 GLsizei stride,register __d3 GLsizei count,register __a0 const void *ptr )"
- "/src/varray.c" "" "void glNormalPointerEXT( GLenum type, GLsizei stride,\n GLsizei count, const void *ptr )" "__asm __saveds extern void glNormalPointerEXT(register __d0 GLenum type,register __d1 GLsizei stride,register __d2 GLsizei count,register __a0 const void *ptr )"
- "/src/varray.c" "" "void glColorPointerEXT( GLint size, GLenum type, GLsizei stride,\n GLsizei count, const void *ptr )" "__asm __saveds extern void glColorPointerEXT(register __d0 GLint size,register __d1 GLenum type,register __d2 GLsizei stride,register __d3 GLsizei count,register __a0 const void *ptr )"
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- "/src/varray.c" "" "void glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count,\n const void *ptr )" "__asm __saveds extern void glIndexPointerEXT(register __d0 GLenum type,register __d1 GLsizei stride,register __d2 GLsizei count,register __a0 const void *ptr )"
- "/src/varray.c" "" "void glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride,\n GLsizei count, const void *ptr )" "__asm __saveds extern void glTexCoordPointerEXT(register __d0 GLint size,register __d1 GLenum type,register __d2 GLsizei stride,register __d3 GLsizei count,register __a0 const void *ptr )"
- "/src/varray.c" "" "void glEdgeFlagPointerEXT( GLsizei stride, GLsizei count,\n const GLboolean *ptr )" "__asm __saveds extern void glEdgeFlagPointerEXT(register __d0 GLsizei stride,register __d1 GLsizei count,register __a0 const GLboolean *ptr )"
- "/src/varray.c" "" "void glGetPointervEXT( GLenum pname, void **params )" "__asm __saveds extern void glGetPointervEXT(register __d0 GLenum pname,register __a0 void **params )"
- "/src/varray.c" "" "void glArrayElementEXT( GLint i )" "__asm __saveds extern void glArrayElementEXT(register __d0 GLint i )"
- "/src/varray.c" "" "void glDrawArraysEXT( GLenum mode, GLint first, GLsizei count )" "__asm __saveds extern void glDrawArraysEXT(register __d0 GLenum mode,register __d1 GLint first,register __d2 GLsizei count )"
-